Java on the Mac recently got a major boost to its profile as a platform for building Mac software when JavaFX ensemble was accepted into the App Store. This was not the first Java app to make it into the app store, but it was the first that used JavaFX. Having recently attended a number of talks on JavaFX at JavaOne, I can tell you that it is really something to get excited about, especially if you are a Java developer. The combination of its fast, rich graphics and media support with a first-rate visual GUI builder (JavaFX Scenebuilder) make for a platform on which you can be both productive and creative.
So let’s get busy writing Mac software in JavaFX. Well….. not so fast. In order to comply with App store guidelines, and to provide a native user-interface experience for Mac users, you still need to be able to talk to some native frameworks.
One major problem is that JFileChooser
is not compatible with the Mac App Store because it doesn’t work inside the App Sandbox. The current recommended approach is to use the old java.awt.FileDialog
class, but this has some serious limitations. For example, if your user enters a file name with an incorrect extension for your purposes, you are not allowed to programmatically fix it, and the FileDialog
doesn’t include any features to force a certain file extension. In cases like this it would be really nice to just be able to use the native NSSavePanel
class to show a modal save dialog without having to jump through too many hoops. In a previous post, I described how to use JNI to build a Java wrapper around NSSavePanel, and this is a viable way to go, but this is quite a lot of hassle to just be able to use a simple file dialog.
The NSSavePanel
example is only the tip of the iceberg. When you start looking through the Mac OS X frameworks, it becomes clear that there are a lot of fun toys to play with, and a few other essentials that you cannot live without. (E.g. if you want to allow in-app purchase, you’ll need to be able to interact with the StoreKit framework).
Do we really have to battle with JNI, every time we want to make a call to an Objective-C library? Luckily, the answer is no. We do have some easier options. The Rococoa framework is an open source successor to Apple’s discontinued Java-Cocoa bridge. It sits atop JNA and provides access to some core Mac OS X frameworks by way of generated Java class stubs. JDK7 and JDK8 have a little documented library called JObjC included with it, that also provides the core OS X frameworks as generated Java class stubs. Unfortunately, both of these libraries suffer from a serious lack of documentation. In the Rococoa case, there is some documentation, but most of it was written in 2005 and much of it no longer works. JObjC doesn’t seem to have any documentation to speak of aside from the unit tests (It doesn’t even include any javadoc comments).
The biggest pitfall of both of these libraries (in my opinion), is that they rely on you to build class stubs for the frameworks that you require. There are build scripts for this (e.g. JNAerator for Rococoa and JObjC has its own Ruby script that generates class stubs using the OS X bridge support XML files), but they don’t work out of the box. And frankly, after spending 3 days fighting with JNAerator and not getting it to successfully build any stubs, I’m not even sure it the current version even works. The trouble with having to run build scripts is that you need to have your build environment set up just right for them to work. If you reach a point in developing a Java application where you just want to call native method, or access a native framework, you don’t really want to have to go and build an entire mess of class structures from source. Or maybe that’s just me.
So then what? Is there a simpler option? Not that I could find. So I built one myself.
Some background on me: I am primarily a Java developer, but I have read numerous books on Objective-C and Cocoa with the anticipation that, some day, I might actually get around to writing a Cocoa App. I, therefore, prefer to write more code in Java and less in Objective-C, but I’m quite familiar with how the Objective-C runtime works and what the Cocoa frameworks have to offer.
One nice thing about Objective-C is that it has a dynamic runtime that you can easily interact with by way of just a few C functions. It provides a means of passing messages
to objects. This is the entire basis for the “Objective” part of Objective-C. JNA is a fantastic library that allows us to call C functions directly from Java. Therefore, using JNA we can interact with the Objective-C runtime via its C API.
When it comes right down to it, all I really need is a few functions:
objc_msgSend()
, to pass messages to objects.
objc_getClass()
, to get a pointer to a class.
selector_getUid()
, to get the pointer to a selector.
And there are a few other useful functions, but I won’t mention them here. The first thing I needed to find out was how an Objective-C object looked inside of Java (using the JNA API). As it turns out, an Objective-C object can be simply represented by its address as a long
variable. JNA provides a useful wrapper class, com.sun.jna.Pointer
around an address that can be used interchangeably in your JNA method wrappers.
With just this tiny piece of information, you can start to see what would be required to build a generalized wrapper for Objective-C from Java. By obtaining a pointer to a class via the objc_getClass()
function and a selector via the selector_getUid()
function, you can create an instance of any class by passing the selector to the class via the objc_msgSend()
function.
You can then pass messages to the resulting object using the objc_msgSend()
function again.
This is almost enough to form the foundation of a one-way, working bridge. But there are, of course a few caveats.
For example the objc_msgSend()
only works for messages that have simple return types (e.g. Pointers, ints, etc..). If it returns a structure, then you need to use the objc_msgSend_sret()
function, and messages that return a double or float value need to be sent with the objc_msgSend_fret()
function.
But, for the most part, this understanding is sufficient for creating a one-way bridge.
After a little JNA magic, we have a simple, low-level API for sending messages to the Objective-C runtime. The following snippet is from a unit test that is testing out this low-level API:
However exciting it may be to be able to send messages to Objective-C objects, this level of abstraction is still too low to be “fun”. So I built a little bit of abstraction over top of this layer to, for example, allow sending messages without having to first look up the class and selector.
The following is a snippet from another unit test that is sending messages at a slightly higher level of abstraction:
And this can be improved even more:
At this point, we can quite easily interact with Cocoa without too much pain. But we still aren’t quite at the level of abstraction that we like. The next step would be to build an object-oriented wrapper around the Objective-C objects so that we’re not dealing directly with Pointers and long
addresses to objects.
For this, I created the Client
and Proxy
classes. The Client
class is an singleton class that allows you to interact with the Objective-C runtime. It allows you to send messages to objects, and it provides automatic type mapping for both inputs and outputs so that the correct message function is used. E.g. using Objective-C Type codings for messages, it determines the return type and input argument types of the messages so that the correct variant of objc_msgSend()
is used and that the output is in a format of our liking.
Objective-C objects are automatically converted to and from Proxy
objects
(which are just wrappers around the Objective-C object pointers). NSString
objects are automatically converted to and from Java Strings. It also introduces a set of
methods for sending messages that expect a certain return type. E.g. The sendInt()
method is for sending messages that return int
s, and sendString()
method is for sending messages that return String
s.
The Proxy
class is a thin wrapper around an objective-C object. It uses a Client
instance to actually send the messages, and it provides wrappers around all of the relevant send()
methods.
The following is some sample code that interacts with the Objective-C Runtime at this slightly higher level of abstraction:
At this level of abstraction, it is pretty easy to add little bits of Cocoa functionality into our Java application. But there is one Major thing missing: Objective-C to Java communication. This is critical if you want to be able to write delegate classes in Java that can be passed to Objective-C objects to handle some callbacks.
Calling Java From Objective-C
One-way communication will get you only so far. If you need to pass a callback to an Objective-C message, or write a delegate class in Java that can be called from Objective-C, we’ll need full two-way communication.
There are a few ways to accomplish this, but I chose to make use of the NSProxy
and a little bit of JNI to create an Objective-C object that acts as a proxy to a Java object. Whereas our Proxy
Java class that we defined before contained a one-way link to its native peer object, the NSProxy
subclass will provide its own one-way link to its Java peer. Combining these two strategies, we end up with a two-way bridge between Java and Objective-C, such that we can call Java methods from Objective-C, and Objective-C methods from Java.
I’ll go into detail on how this was achieved in a future post, but for now I’ll give an example of how the resulting API looks from the Java side of things.
The following is a sample application that opens the NSOpenPanel dialog and registers itself (a Java class, which is a subclass of the NSObject
Java class) as a delegate for the dialog.
We introduced a special annoation @Msg
to mark Java methods that should be accessible as Objective-C messages. This allows us to specify the selector and signature for the message in a way that the Objective-C runtime understands. Notice that we can even use the Proxy.send()
method to send messages to our Java class. This actually sends the message to the Objective-C runtime, which pipes it back to the Java class to be handled — and if the Java class doesn’t define a method to handle the message, it will pipe it back to Objective-C to be handled by the superclass.
To find out more and download the library…
You can download the source or binaries for this project on Github. I have also posted the Javadocs here.